Regardless you are a singer, DJ, producer, composer… you need trick to outshine your masterpiece.
Know about your gears
If you are into mixing music, you clearly have to possess a computer to do the editing, a microphone to record, studio monitors to reflect sound created and an audio interface to patch it all together. You can afford all the best stuffs, okay, you just need some skills to put your mix on the edge, since they are all naturally superb. If not, it will be tricky to take control your sound system. You are obliged to master all the things your equipment can and cannot do, in order to pick up suitable elements. Moreover, you also arrange your stuffs in ideal order where sound can get into your mic. Great set-up provides chance to deal with echo and acoustical problems when recording, too. And, don’t forget to treat your room acoustically, this is extremely important.
Make use of your headphones but don’t forget your monitors
A pair of studio quality headphones are not only fundamental but also vital at the same time. Working in bad monitoring environment absolutely prevents you having your chances of a complete product. You will be pleased with your headphones, which isolate all those ugly noises, giving clear and nice sound. But, it is not a good idea if you finish on headphones due to the lack of a stereo field and bass frequencies. Always make final steps on the monitors.
Master your skills
In this one you cannot cheat. It is the possession of each deejay and the only way to get better is to learn more and more.
Every skills have certain tricks, learn, practice then make yours.
You can’t leave your audio with one volume only. It could be neither too loud nor too low. At high levels, he has no accuracy of the mix. Pop and punch are easier to produce at low levels. What DJ does all the time is pushing up the faders to balance the whole record, also to save his ears. One more thing, be careful if any effect makes signal louder, it could give you a illusion of ‘better sound’ but actually not at all.
Equalization is an incredible tool. It serves majorly to cut out unwanted frequencies so that harmonies sound better. Every time two instruments share a range of frequencies (vocals and guitars, for instance), apply an EQ cut to one to make the other pop through. You should have a boost use a parametric EQ and sweep the frequency back and forth until you hear the problem area get louder. Then use the Q control to narrow it down and, finally, turn the boost into a cut.
Don’t you dare ignore the compression. It is technically the soul of your mix, speak out its nature. For example, your mix has very beautiful vocal and punchy drum sound, will you turn down the vocal, giving more room to highlight your drum bass? Clearly not. In fact, we can make a ratio of 1.5:1 with a really low threshold this time, which takes the vocal down without ‘choking’ it, still keeps your mix dynamic. Fluctuating levels are bad idea since they break the song apart whereas people want a consistent product with flattened levels.
Always trust your ears
Besides your brain, your ears are working their ass off to define your product, so it would be sad if you ignore one black sound your ears feel then end up screwing all your track. If your ears say it’s right then it is right. If not, clearly something has gone wrong and you may work all over again to find where.
Start from heavy elements
What better place to start building your mix than the kick‑drum and bass parts? Get them to work well together and you’re on your way to a good mix… And the ‘work well’ session is made up with many mixing tools (timing, EQ, phrase, kick filter…). These will lead to center of the track, it could e your vocal, or guitar, synths.
Avoid CPU overload
It’s worth freezing all of your parts as audio or bouncing down since you have been driving your computer and others to the verge of breaking down. Let them rest a little bit then make the final mix. Before exhibit your product, always check the mixdown back because some errors cannot be audible during play-back. In case you find one, render it alone then paste to the mixdown to cover it all.